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APPA PLAYER HANDBOOK 2009-2010 TABLE OF CONTENTS Ø Preface Ø Code of Conduct Ø Divisional PlayØ
Ø
Player of the Year
Ø
Travel Points
Ø
Rules for Changing
Divisions Ø Rules for Tournament Play Ø Nine Ball Rules
Ø
Eight Ball Rules Ø History 2009-2010 APPA
Board of Directors: President
Bob Reed Vice
President
Steve Farley Secretary – Webmaster Lisa Marr Treasurer
- Statistician
Ken Uttley Larry Dudley Ron Davidson Lynn Smith
PREFACE
The APPA Players
Manual has been designed to provide information concerning membership, rules,
policies, and procedures of the Arkansas Pool Players Association. The APPA wishes to
promote pool in the state of Arkansas in the positive and respected manner it deserves. Code
of Conduct 1. Members of the APPA must not make or cause to be made any statements (whether in writing or otherwise) or take or cause others to take action which will or may, in the opinion of the Board of Directors, bring that member, the APPA or the game of billiards into dispute. 2.
Players will be responsible for following all the rules and procedures
at every sanctioned event especially when variances from the printed rules
are noted in the mandatory players meetings. 3.
Players must be aware that you may be under scrutiny at any time
whether at an Official function,
or otherwise, and that you must be on your best behavior.
The Board of Directors Examples of behavior subject to
discipline are loud, abusive or profane languages at a tournament site or some
other official function, public drunkenness, and the like. 4.
Good sportsmanship during all your matches is important. The
Board of Directors may take action against any member whose sportsmanship,
in the opinion of the Board, reflects poorly upon those parties involved.
Such examples include, but are not limited to: abusive language, abuse of
equipment, profanity, causing distractions, relentless conversation, or
intentional sharking, etc. 5.
A player shall not address criticism of fellow players, tournament
personnel, equipment or facilities to the public or press. All
such complaints should be submitted in WRITING to the designated APPA
representative who is in the best position to review the complaint, or sent
directly to the APPA Board of Directors c/o Bob Reed, APPA,
14 Crestview, Cabot, AR 72023 or bobreed@arkansaspool.com 6.
During play or in a public area, blatant abuse of profane language will not be
tolerated. If the tournament
director observes that a player is persistently
behaving in a an disruptive or
unsportsman like
manner, they may penalize the player in any way they chose, including calling a foul, awarding the game or match to the opponent, or
forfeiting all the player’s remaining matches. A written complaint should be presented to the
Board of directors for their consideration of
further penalties. 7.
Dress Code: Players should wear clothing that does not detract from the
image of the APPA Penalties
Three (3) conduct offenses which occur in separate incidences by a player during one event will be grounds for instant disqualification from the event by the Tournament Director. The Board may issue warnings,
suspend, or expel a member from the APPA. Suspensions may range from a
period involving just one tournament, to a period of a year, to a ban for
life. Any Player not in good standing with the APPA will not be allowed
to participate in APPA sanctioned events, as well as non sanctioned events
under the direction and promotion of individuals who agree to abide by the
Board of Directors ruling concerning that player member. Appeal
If a player feels that they have not been fairly treated by the Board of Directors, they may make a written appeal to the Appeals Board. Upon receiving an appeal, the Appeals Board shall, within 30 days, give written notice to the player of their decision. During the 30 day appeal period the player must abide by the Board of Directors original decision. Three
Divisional Play
The APPA Tournament Program of both
8-ball and 9-ball tournaments provides the players a variety of games, and the
three Divisions match players of similar ability in double elimination
competition. At the beginning of the season, the
APPA Board of Directors has reviewed each player from the previous season of
play and recommended divisional placement based on their performance. The APPA has provided three levels of
competition for our members and one level for non-members. They are as
follows: Masters Division: Open to members from all divisions and for non-members. Advanced Division or “A” Division: Open to APPA members in the advanced division or Intermediate or Novice Division. Rated 6 or 7. Intermediate Division or “B” Division: Open to APPA members in the intermediate and/or novice division. Rated 3 to 5. 0 New members with known ability will
be placed accordingly. Members 12 years of age or younger, which will
qualify for initial placement in the B Division. The Tournament Director
will use their discretion in placing new members in the tournament. The
Board of Directors reserves the right to move a player, at any time,
to a different level of competition due to incorrect initial placement.
Reasons for this include having shown extra ordinary playing ability,
regardless of age. Non-members will pay a $ 5.00 non-member fee plus the regular tournament fee for each APPA tournament. A non-member will be allowed to play in more than one APPA tournament, and must pay the $5.00 non-member fee each time. Exceptions: $12 entry fee tournaments will allow non members to play without having to pay the additional non member fee. Additional exceptions will be determined on a case by case basis by the A.P.P.A. Board of Directors.
Player of
the Year Award
At the end of each APPA season, the
top player in each division will receive recognition as Player
of the Year. Player of
the Year will be determined by the total of the player’s best 20 Regular
Season Tournament finishes, up to 80 Travel Bonus points, and the
player’s State Championship Tournament points for their division or
higher division. If a player is moved up a division during the season their
lower division state championship points will not count toward the new
division player of the year. POY
points will be the points accumulated through March 19th plus
points from the State A, B, and M Division 9 Ball tournaments. No other April
tournaments will count towards POY. Awards will be
presented at the end of the season at the Harold Schmidt Invitational
Tournament
State
Championships During the Season, a player must play
in a minimum of 4 APPA sanctioned qualifying tournaments by
OCTOBER 31st in order to qualify for the 8-ball Sate
Championships, and special straight pool and one pocket championships. A
player must compete in 8 APPA sanctioned qualifying tournaments by
March 19th in order to qualify for the 9-Ball State
Championships. The member may play these minimum tournaments in any
division in which the member is qualified to play. The State Championship
will be seeded tournaments with the possibility of some of the higher seeds
getting a first round bye. The seedings will be based on the
Total Points Scored by a member during the Regular Season tournaments only.
All points scored in all the Divisions played in will count as long as it was
an Official APPA Sanctioned Tournament. The player with
the highest point total entered in the State Championships will be seeded #1;
and the second highest point total entered will be #2, and so on. This
system is designed to reward the players who have contributed to the success
of the APPA and have helped to make the APPA a success in the past.
Players wishing to obtain a higher
seed in the State Championships and in the competition for divisional Player
of the Year honors, will undoubtedly want to play as many tournament as
possible. Players may also score more points by earning Travel Bonus
Points by playing at the different APPA Satellites. A player must play in a
tournament to receive credit for that tournament and to receive any points
acquired for that tournament. A
player must complete one match to be considered as having played in that
tournament. In the event a chapter closes, no points or tournaments
will be given to the player for that satellite after the date of closure. Recommend Guidelines for Initial
Placement of New APPA Members Handicap
*
Knowledge of game consists of ability to play position, safeties, and
pocket balls. **
Three phases consist of position, safety, and pocketing balls. Travel
Bonus Points
A player will receive a one time 10
point bonus for each different chapter played. Up to 80 travel bonus
points will count toward a player’s player of the year points. Rules for Changing
Division or Ranking Anytime
a member elects to play in a higher division tournament, the member may do so
without immediate penalty for finishing in the money or doing well.
Regardless of how the player finished, they will be allowed to return to their
original Division of play. At any point during the season after not
finishing in the money in six consecutive tournaments, a player may petition
the APPA Board in writing to be moved down. At this point, the APPA
Board will review the player’s record and make a decision on whether to move
the player. Exception: at the request of a chapter director, the APPA
Board will review without the required number of tournaments being played.
Throughout the regular season, the APPA Board of Directors will hold meetings for the expressed purposed of moving players up or down in ranking. Players having tournament finishes below the average for their ranking may be given the option of moving down. Players showing dominating ability may be moved to a higher ranking. A player moved up or down by the APPA Board will automatically be reviewed after playing in six tournaments at the new ranking. Particular notice will be given to the Novice Division players during these review sessions, as this division is intended primarily for beginners and young pool players. Any decision is meant to be a compliment to the player, not a penalty, but a promotion. All players are encouraged to try higher levels of competition at any time. The Board will use the following factors in its evaluation: Size and strength of field Experience and skill Opponents played Money finishes Number of matches won and lost Observation of play Any player who has not met the
qualifications for the 9-ball State Championship by Dec. 31 will be subject to
review by the Board of Directors. The Board can make changes and/or
corrections to the division placement of a player who has not met the
qualifications until the day before the State 9-Ball Championship. Members
promoted after the 8-ball state championship will not be allowed to enter their
previous Division’s State Championship Tournament.
Cue
Specifications
q Players may bring a maximum of 3 cue sticks to a match. q Width of the tip: 9mm minimum/14mm maximum q Weight: No minimum/25oz. Maximum q Length: 40 inches minimum/no maximum q Ferrule, if of metal material, may not be more than 1 inch in length q
The cue tip on any stick used to perform
a legal jump shot must be composed of either a leather, synthetic leather
or phenolic
material. Rules for
Tournament Play
All rules of play are B.C.A. unless specifically
stated as different.
1.1
Player responsibility.
It is the player’s responsibility to be aware of all rules, regulations and
schedules applying to his competition. While tournament officials will
make every reasonable effort to have such information readily available to all
players as appropriate, the ultimate responsibility rests with the player
himself. (For exceptions to this rule see: Rule 2.16 in the BCA
Rule Book). The player has no recourse if such information is not
volunteered; the responsibility for knowing his situation and/or rules lies with
the player himself. 1.2
APPA_Rule: It
is the player’s responsibility for marking/scoring his or her own game.
If you do not do so before the break of the next game, you forfeit the right to
mark that game. 1.5
APPA
Rule: Any player who intentionally causes a ball to
move by illegal means (pushing the bed cloth, bumping or
slapping the table, or intentionally moving, pocketing or picking up an object
ball without first attempting to make a legal hit on the cue ball) will
loose the game. A repeat offense will be loss of match. 1.6
No practice during a match.
While a match is in progress practice is not allowed. Taking a shot that
is not part of that match is a foul. 1.8
Assistance not allowed.
While a match is in progress, players are not allowed to ask spectators for
assistance in planning or executing shots. If a player asks for and
receives such assistance,
he/she loses the game. 1.9
Observation of play. Any person, except for the opponent, who spontaneously
offers any significant help to a player, verbal or non-verbal will be
removed from the area. 1.14 Concession.
If a player concedes, he loses the match. That is, if a player attempts to
unscrew his jointed playing cue stick while the opponent is at the table and
during the decisive game of the match, it will be considered a concession of the
game. No warning from the referee is required in case of a concession. 1.16.2 Jump and masse shot foul.
If a match is not referred, it will be considered a
cue ball foul if during an attempt to jump, curve or masse the cue ball over or around an impeding numbered ball that is not a legal object ball the impeding ball moves (regardless of whether it was moved by hand, cue stick, follow through or bridge). General Rules of Pocket Billiards3.8 Deflecting the cue ball on the
games opening break. On the break
shot, stopping or deflecting the cue ball after it has crossed the head string
and prior to hitting the racked balls is considered a foul and loss of turn.
The opponent has the option of receiving the cue ball in hand behind the head
string or passing the cue ball in hand behind the head string back to the
offending player. (Exception: 9-ball, see rule 5.3-B:
“Cue ball in hand anywhere on the table”). A warning must be
given that the second violation during the match will result in the loss of the
match by forfeiture. (See rule 3.28 in the BCA Rule Book).
3.11 Position of balls. The position of a ball is judged by where its base (or center) rests. 3.12 Foot on floor. It is a foul if a player shoots when at least one foot is not in contact with the floor. Foot attire must be normal in regard to size, shape and manner in which it is worn. 3.39 Cue ball in hand foul. During cue ball in hand placement, the player may use his hand or any part of his cue (including the tip) to position the cue ball. When placing the cue ball in position, any forward stroke motion contacting the cue ball will be a foul, if not a legal shot. 3.40 Interference. If the non-shooting player distracts his/her opponent or interferes with the opponent’s play, he has fouled. If a player shoots out of turn, or moves any ball except during his inning, it is considered to be interference. 3.41 Devices.
Players are not allowed to use a ball, the triangle or any other width-measuring
device to see if the cue ball or an object ball would travel through a gap, etc. Only the cue stick may be used as an aid to judge gaps, etc. so long as the cue is held in the player’s hand. To release your cue from your hand in order to measure a shot is a foul and un-sportsmanlike conduct. (Also see rules 1.3, 1.4 and 2.15 in the1998 BCA Rules Book). 3.43 ILLEGAL MARKING
If a player intentionally marks the table in any way
(including the placement of a cube of chalk) to assist in executing the
shot, it is a foul. NINE BALL
Except when clearly contradicted by these additional rules, the General Rules of Pocket Billiards apply. 5.1
Object
of the game. Nine Ball is played with nine object balls numbered one through
nine and a cue ball. On each shot the first ball the cue ball contacts must be
the lowest-numbered ball on the table, but the balls need not be pocketed in
order. If a player pockets any ball on a legal shot, he remains at the table for
another shot, and continues until he misses, fouls, or wins the game by
pocketing the 9-ball. After a miss, the incoming player must shoot from the
position left by the previous player, but after any foul the incoming player may
start with the cue ball anywhere on the table. Players are required to
call the 9-ball except on the break.
If you make the 9-ball on the break you win.
If the shooting player pockets the 9-ball and did not call it and any
other numbered ball is pocketed on a legal hit, the 9-ball is spotted and the
player continues to shoot from where the cue ball lies.
If only the 9-ball is pocketed and not called, the nine ball is spotted
and the opposite player has the option to shoot or force his opponent to shoot
from where the cue ball lies.
A match ends when one of the players has won the required number of
games. 5.2 Racking the balls. The object balls are racked in a diamond shape, with the one ball at the top of the diamond and on the foot spot, the nine ball in the center of the diamond, and the other balls in random order, racked as tightly as possible. The game begins with cue ball in hand behind the head string. 5.3 Legal break shot. The rules governing the break shot are the same as for other shots except: a.
The breaker must strike the 1-ball first and either pocket a ball or
drive at least four numbered balls to the rail. b.
If the cue ball is pocketed or driven off the table, or the
requirements of the opening break are not met, it is a foul, and the
incoming player has cue ball in hand anywhere on the table. c.
If on the break shot, the breaker causes an object ball to jump off the
table, it is a foul and the incoming player has cue ball in hand anywhere on the
table. The object ball is not repotted (exception: if the object ball is the 9-ball, it is re-spotted).
5.4
Continuing play.
Winner of the lag has the option to break. During individual competition,
players will alternate breaking on each subsequent game. On the shot immediately
following a legal break, the shooter may play a "push out." (See Rule
5.). If the breaker pockets one or more balls on a legal break, he continues to
shoot until he misses, fouls, or wins the game. If the player misses or fouls,
the other player begins his inning and shoots until he misses, fouls, or wins.
The game ends when the nine ball is pocketed on a legal shot, or the game is
forfeited for a serious infraction of the rules. The player must call the pocket
prior to making the nine ball. 5.5 Push out. The player who shoots the shot immediately after a legal break may play a push out in an attempt to move the cue ball into a better position for the option that follows. On a push out, the cue ball is not required to contact any object ball nor any rail, but all other foul rules still apply. The player must announce his intention of playing a push out before the shot, or the shot is considered to be a normal shot. Any ball pocketed on a push out does not count and remains pocketed except the 9-ball. Following a legal push out, the incoming player is permitted to shoot from that position or to pass the shot back to the player who pushed out. A push out is not considered to be a foul as long as no rule is violated (except rules 7 & 8). An illegal push out is penalized according to the type of foul committed. After a player scratches on the break shot, the incoming player cannot play a push out. 5.6 Fouls.
When a player commits a foul, he must relinquish his run at the table and no
balls pocketed on the foul shot are respotted (exception: if a pocketed ball is
the 9-ball, it is respotted). The incoming player is awarded ball in hand; prior
to his first shot he may place the cue ball anywhere on the table. If a player
commits several fouls on one shot, they are counted as only one foul. 5.7 Bad hit.
If the first object ball contacted by the cue ball is not the lowest- numbered
ball on the table, the shot is foul. 5.8 No rail.
If no object ball is pocketed, failure to drive the cue ball or any numbered
ball to a rail after the cue ball contacts the object ball on is a foul. 5.9 In hand.
When the cue ball is in hand, the player may place the cue ball anywhere on the
bed of the table, except in contact with an object ball. He/she may continue to
adjust the position of the cue ball until a shot is taken. 5.10 Object balls jumped off the table. An un-pocketed
ball is considered to be driven off the table if it comes to rest other than on
the bed of the table. It is a foul to drive an object ball off the table. The
jumped object ball(s) is not re-spotted (exception: if the object ball is the
9-ball, it is re-spotted) and play continues. 5.11 Jump and masse shot foul.
If a match is not refereed, it will be considered a cue ball foul if during an
attempt to jump, curve or masse the cue ball over or around an impeding numbered
ball, the impeding ball moves (regardless of whether it was moved by a hand, cue
stick follow-through or bridge). 5.12 Three consecutive fouls.
If a player fouls three consecutive times on three successive shots without
making an intervening legal shot, he loses the game. The three fouls must occur
in one game. A warning must be given between the second and third fouls. A player's inning begins when
it is legal for him/her to take a shot and ends at the end of a shot on which
he/she misses, fouls or wins, or when he/she fouls between shots.
End of game.
A game starts as soon as the cue ball crosses over the head string on the
opening break. The 1-ball must be legally contacted on the break shot. The game
ends at the end of a legal shot which pockets the 9-ball; or when a player
forfeits the game as the result of a foul. EIGHT BALL
Except when clearly contradicted
by these additional rules, the General Rules of Pocket Billiards apply. 4.1 Object of the game.
Eight Ball is a call shot game played with a cue ball and fifteen object balls,
numbered 1 through 15. One player must pocket balls of the group numbered 1
through 7 (solid colors), while the other player has 9 through 15 (stripes). THE
PLAYER POCKETING HIS GROUP FIRST AND THEN LEGALLY POCKETING THE 8-BALL WINS THE
GAME. 4.2 Call shot.
In Call Shot, obvious balls and pockets do not have to be indicated. It is the
opponent's right to ask which ball and pocket if he is unsure of the shot. With
bank shots and/or combination shots, care should be taken in calling both the
object ball and the intended pocket. When calling the shot, it is NEVER
necessary to indicate details such as the number of cushions, banks, kisses,
caroms, etc. Any balls pocketed on a foul remain pocketed, regardless of whether
they belong to the shooter or the opponent. The opening break is not a
"called shot." Any player performing a break shot in 8-Ball may
continue to shoot his next shot so long as he has legally pocketed any object
ball on the break. 4.3 Racking the balls.
The balls are racked in a triangle at the foot of the table with the 8-ball in
the center of the triangle, the first ball of the rack on the foot-spot, a
stripe ball in one corner of the rack and a solid ball in the other corner. 4.4 Alternating break. Winner
of the lag has the option to break. During individual competition, players will
alternate breaking on each subsequent game. 4.5 Jump and masse shot foul.
While "cue ball fouls only" is the rule of play when a match is not
presided over by a referee, a player should be aware that it will be considered
a cue ball foul if during an attempt to jump, curve or masse the cue ball over
or around an impeding numbered ball that is not a legal object ball, the
impeding ball moves (regardless of whether it was moved by a hand, cue stick
follow-through or bridge). 4.6 Legal break shot.
(Defined) To execute a legal break, the breaker (with the cue ball behind the
head-string) must either (1) pocket a ball, or (2) drive at least four numbered
balls to the rail. If he fails to make a legal break, it is a foul, and the
incoming player has the option of (1) accepting the table in position and
shooting, or (2) having the balls re-racked and having the option of shooting
the opening break himself or allowing the offending player to break again. 4.7 Scratch on a legal break.
If a player scratches on a legal break shot, (1) all balls pocketed remain
pocketed (exception, the 8-ball: see rule 9), (2) it is a foul, (3) the table is
open. PLEASE NOTE: Incoming player has cue ball in hand behind the head
string and may not shoot an object ball that is behind the head string, unless
he first shoots the cue ball past the head-string and causes the cue ball to
come back behind the head-string and hit the object ball. 4.8 Object balls jumped off the table on the break. If a player jumps an object ball off the table on the break shot, it is a foul and the incoming player has the option of (1) accepting the table in position and shooting, or (2) taking cue ball in hand behind the head string and shooting. 4.9 8-Ball pocketed on the break. If the 8-ball is pocketed on the break, the breaker may ask for a re-rack or have the 8-ball spotted and continue shooting. If the breaker scratches while pocketing the 8-ball on the break, the incoming player has the option of a re-rack or having the 8-ball spotted and begin shooting with ball in hand behind the head-string. 4.10 Open table. (Defined) The table is "open" when the choice of groups (stripes or solids) has not yet been determined. When the table is open, it is legal to hit a solid first to make a stripe or vice-versa. Note: The table is always open immediately after the break shot. When the table is open it is legal to hit any solid or stripe first in the process of pocketing the called stripe or solid. However, when the table is open and the 8-ball is the first ball contacted, it is a foul and no stripe or solid may be scored in favor of the shooter. The shooter loses his turn; the incoming player is awarded cue ball in hand; any balls pocketed remain pocketed; and the incoming player addresses the balls with the table still open. On an open table, all illegally pocketed balls remain pocketed. 4.11. Choice of group. The choice of stripes or solids is not determined on the break even if balls are made from only one or both groups. THE TABLE IS ALWAYS OPEN IMMEDIATELY AFTER THE BREAK SHOT. The choice of group is determined only when a player legally pockets a called object ball after the break shot. 4.12. Legal shot. (Defined) On all shots (except on the break and when the table is open), the shooter must hit one of his group of balls first and (1) pocket a numbered ball, or (2) cause the cue ball or any numbered ball to contact a rail. PLEASE NOTE: It is permissible for the shooter to bank the cue ball off a rail before contacting his object ball; however, after contact with his object ball, an object ball must be pocketed, OR the cue ball or any numbered ball must contact a ail. Failure to meet these requirements is a foul. 4.13. "SAFETY" Shot.
For tactical reasons a player may choose to pocket an obvious object ball and
also discontinue his turn at the table by declaring "safety" in
advance. A safety shot is defined as a legal shot. If the shooting player
intends to play safe by pocketing an obvious object ball, then prior to the
shot, he must declare a "safety" to his opponent. If this is NOT done,
and one of the shooter's object balls is pocketed, the shooter will be required
to shoot again. Any ball pocketed on a safety shot remains pocketed. 4.14. Scoring. A player is entitled to continue shooting until he fails to legally pocket a ball of his group. After a player has legally pocketed his entire group of balls, he shoots to pocket the 8-ball. 4.15. Foul penalty. Opposing player gets cue ball in hand. This means that the player can place the cue ball anywhere on the table (does not have to be behind the head-string except on opening break). This rule prevents a player from making intentional fouls, which would put his opponent at a disadvantage. With "cue ball in hand," the player may use his hand or any part of his cue (including the tip) to position the cue ball. When placing the cue ball in position, any forward stroke motion contacting the cue ball will be a foul, if not a legal shot. (Also see Rule 39 in the General Rules of Pocket Billiards). 4.16 Combination shots. Combination shots are allowed; however, the 8-ball cannot be used as a first ball in the combination. 4.17. Illegally pocketed balls.
An object ball is considered to be illegally pocketed when: (1)
that object ball
is pocketed on the same shot a foul is committed, or (2)
the
called ball did not go in the designated pocket, or (3) a safety is called prior to the shot. Illegally pocketed balls remain pocketed. 4.18. Object balls jumped off the
table. If any object ball is jumped off the
table, it is a foul and loss of turn, unless it is the 8-ball, which is a loss
of game. Jumped object balls are not re-spotted. 4.19. Playing the 8-ball.
When shooting at the 8-ball, a scratch or foul is not loss of game if the 8-ball
is not pocketed or jumped from the table. Incoming player has cue ball in hand.
Note: A combination shot can never be used to legally pocket the 8-ball. 4.20. Loss of game. A player loses the game if he commits any of the following infractions: a) Fouls when pocketing the 8-ball (exception: see 8-Ball Pocketed On the break). b) Pockets the 8-ball on the same stroke as the last of his group of balls. c) Jumps the 8-ball off the table at any time. d) Pockets the 8-ball in a pocket other than the one designated. e) Pockets the 8-ball when it is not the legal object ball. Note:
All infractions must be called before another shot is taken, or else it
will be deemed that no infraction occurred. 4.21 Stalemated game.
If, after 3 consecutive turns at the table by each player (6 turns total), the
referee judges (or if no referee, both players agree) that attempting to pocket
or move an object ball will result in loss of game, the balls will be re-racked
with the original breaker of the stalemated game breaking again. The stalemate
rule may be applied regardless of the number of balls on the table. PLEASE
NOTE: Three consecutive fouls
by one player is not a loss of game. A Brief History of the APPAThe
Arkansas Pool Players Association was created by R. R. McGuire in 1983 as an
organization to promote a State Championship. R.R. McGuire and Cat Ritchie
ran the APPA for about five years. Since that time, the director ship has
fallen into the able hands of several members. The first four seasons were
strictly played with just one division of play.
After
a time, a few top players were winning most of the tournaments and as a result
the membership declined. In order to increase membership the APPA implemented
the two-division system in 1987. It was an immediate success. Two more
innovations took place during the 1991 season. First, the APPA added another
division, the C or Novice division. The second was to begin a satellite system.
This allowed poolrooms around the state to hold qualifying tournaments.
The
first satellite chapter was Lee’s Billiards in Mountain Home. In 1992, the
number increased to four and then to twelve in 1994. In 1994, the APPA
introduced its first APPA Calendar, which included a complete tournament
schedule as well as valuable information about each tournament sponsor.
The
1999-2000 season ended with 325 members. 210 APPA sanctioned tournaments
were held, with $42,561.00 being paid out in prize money to 1,981 entries.
We
are hoping for an even bigger and better year in 2008-2009. We have
shortened the races to accommodate those who travel long distance to play, so
that they may return home sooner. The APPA Board welcomes your comments
and suggestions to develop the APPA into a better pool playing association.
Please direct all correspondence to:
Arkansas Pool Players Assoc. (APPA)
c/o Bob Reed 14
Crestview Drive
Cabot, AR 72023
(501) 843-8970
or e-mail to: bobreed@arkansaspool.com
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